Bio
Hello! I'm Hannah
I'm a computer science student with a passion for game development. What draws me to game dev is that it sits right at the intersection of technical problem-solving and creativity. Underneath almost every game mechanic, interesting or not, there's a thoughtful, creative solution someone had to figure out. Those are the problems I care about most, and the ones I want to keep contributing to.
Outside the code itself, I've picked up a lot from leading teams through group projects by coordinating everyone's work, keeping communication clear, and staying adaptable when things don't go to plan (which, in game dev, is often). As I'm coming to the end of my studies, I'm eager to bring that mix of technical curiosity and collaborative energy to a game studio team.
Skills & Tools
Engines + Programming
- Unity
- Godot
- C#
- Python
- GDScript
- Git
Art + Design
- Blender
- Figma
- Aseprite
Education
Bachelors of Computer Science
2023 – 2026 | RMIT
- 2025 Computing Technology Dean's List award recipient | 4.0 GPADean's List
- Minor in Creative Computing